Because the main characters are fish, and none of them are mudskippers, it is imperative that they minimize any time spent outside of water. This means that when a large body of water is not available, a container of water will have to suffice. Usually, this function is served either by a fishbowl or a glass jar, though some levels opt for more creative choices such as a janitor's cleaning bucket or drinking glasses.
But one detail that might not be obvious is bowls and jars can take damage. Too much damage will cause them to shatter, leaving the fish stranded. It is easy to monitor the condition of the bowl or jar- every time it takes damage, cracks will appear in the glass. The more cracks are visible, the worse its condition and the more likely it is to be broken.
Containers can be moved by swimming against the edge, and players can take advantage of the physical environment to build up momentum. This can come with its own challenges, such as having to avoid falling off of high ledges while rolling along narrow paths.
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